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Every iRiS setting

Your family

Every option in iRiS Settings, page by page, read from the family’s code each time this site is built. In iRiS Settings, CtrlF finds any of them and takes you there.

What you change every day.

  • Clock: The Island, the lock screen and every clock in iRiS.
  • Exact seconds: Clocks that show seconds tick on the second.
  • Language: Every label in the shell.
  • Starts with you: Apps and commands your compositor opens when you sign in.
  • Startup file: The compositor’s file these lines live in, for the ones written by hand.
  • Terminal: Where Spotlight’s commands, package installs and anime playback open.
  • Prism: The Settings iRiS opens by default: every page in one panel, what it holds over a beam of light.
  • Opens as: Over the desktop previews every change on the screen behind it.
  • Layout: How Settings lays out its areas.
  • Original design: The Settings of v2.33 over every page and option of today: plated marks, an area’s groups in one list, a sidebar without captions.
  • Family: The whole shell’s look.
  • Low power: Turns glass, blur and heavy wallpaper effects off everywhere.
  • Switch shortcut goes through: The families the switch keybind steps through, in the order you turn them on.
  • Animated switch: A short transition while the families swap, instead of a cut.

Presets, colour, material, shape and type.

  • Design: What iRiS is made of: its shapes, type, controls and motion.
  • Pick a look: One tap sets the whole look; CtrlZ takes it back. The tiles below fine-tune it.
  • Take only their colours: Themes change your colours only, not shapes, layout or motion.
  • Customize opens: On the shell edits in place; Studio is a side panel with search.
  • Animated previews: Live scenes in Settings and Customize.
  • The shell’s accent: Apps and terminals wear the accent you chose instead of one from the wallpaper.
  • The shell’s material: Apps and terminals sit on the same paper as the shell.
  • The shell’s font: Apps read in the font the shell shows.
  • Icons: The icon set apps and the tray draw.
  • GTK and KDE apps: They wear the shell’s colours, made again for each wallpaper.
  • Qt apps
  • Terminals
  • Terminals always dark: Terminals keep a dark palette in Ink and Light mode too.
  • Which ones: Terminals and tools that take the colours.
  • Terminal colour: How saturated the sixteen colours are.
  • Terminal brightness
  • Lean toward the accent: 0 keeps each colour’s own hue; 100 pulls them all toward your accent.
  • Hues that lean: How far from the accent a colour can be and still lean toward it.
  • Terminal background: Lower is darker; 50 matches the shell’s surfaces.
  • Brighter terminal text
  • Discord (Vesktop)
  • Chrome and Chromium
  • Firefox: Follows the wallpaper from its next launch; LibreWolf, Floorp, Waterfox and Zen too.
  • VS Code
  • Zed
  • Spotify (Spicetify)
  • Spotify theme
  • YouTube Music (Pear Desktop)
  • LiMusic: Follows the wallpaper, from the next time LiMusic opens.
  • Claude Code: Adds iNiR themes to Claude Code’s theme list: two follow the wallpaper, two keep a fixed Monokai palette.
  • Steam
  • Neovim
  • OpenCode
  • Cava
  • Cava colours from
  • Cava gradient: How many colours its bars climb through.
  • Cava sensitivity
  • Cava bars
  • Cava frame rate
  • Cava in stereo
  • Style: iRiS is vivid, Washi is paper and pigment, Material You follows your wallpaper.
  • Colour theme: The palette your shell and apps wear.
  • Match the shell: The shell takes the theme’s accent, highlight and material too.
  • Softer colours: Takes the glare off a theme’s brightest colours.
  • A theme for each: One theme by day, another at night, switched on the hour you set.
  • Hours
  • Scheme: Ink sits between dark and light: paper and ink, easier on the eyes.
  • Light or dark from the wallpaper: With Auto, bright wallpapers pick light and dark ones pick dark.
  • Paper: Night is your style’s own.
  • Warmth: How much washi fibre the night paper carries.
  • Tone: Lifts or dims this mode’s material.
  • Colour strength: How strong accents and colours read in this mode.
  • Widget colour: How colourful desktop widgets look in this mode.
  • Paper: Washi grades, from bleached to sumi-dyed.
  • Warmth: How much washi fibre the paper carries.
  • Ink style: Ink wears washi whatever the style above.
  • Tone: Lifts or dims this mode’s material.
  • Colour strength: How strong accents and colours read in this mode.
  • Widget colour: How colourful desktop widgets look in this mode.
  • Paper: How bright the page is.
  • Warmth: How much washi fibre the paper carries.
  • Tone: Lifts or dims this mode’s material.
  • Colour strength: How strong accents and colours read in this mode.
  • Widget colour: How colourful desktop widgets look in this mode.
  • Material: What every surface is made of.
  • Fills: Groups, tracks, hovered and pressed controls.
  • Lines: Hairlines and borders.
  • Shadows: Under bodies floating over windows.
  • Button rows: Puts rows of round buttons on one plate: Veil, Glass or Solid.
  • Adapt to the wallpaper: iRiS takes its shape from the wallpaper: calm images round, busy ones sharpen. 0 is off.
  • Texture: How surfaces are drawn.
  • Light: A hot line on every edge that faces the Island, brightest by it.
  • Aurora: Your colours rising off every lit edge onto what is behind, and glowing a little inside it.
  • Trails: What a moving body leaves behind it: its lit edge, as a long exposure catches it.
  • Aurora colours: Aurora runs your accent into its two neighbours; Your colours takes accent, wallpaper and highlight as they are.
  • Grade: The light Afterglow is lit with.
  • Atmosphere: How strongly the grade tints the blacks and the light.
  • Chrome: The bevel every edge wears: a chrome lip reflecting a lit sky over dark ground.
  • Bloom: Light that spills past the edges and glows on the side facing the light.
  • Signal: Scanlines and the slight colour fringe of a tube screen.
  • Grade the wallpaper: The wallpaper gets the same light, live ones and the lock included, so the whole screen matches.
  • Shape: The shape the light takes: a haze from one corner over a band of colour, a prismatic eye over a hot horizon, a burnt corner, grain-gradient orbs, or a beam under a stroke of light.
  • Across: Moves the light sideways.
  • Up and down: Moves the light up or down.
  • Frame: How much light the screen’s edge catches.
  • Widgets: How much light the desktop widgets catch.
  • Spill: Light that spills past the edges, red reaching furthest, its tail breaking into grain.
  • Prism: How far the light splits into its colours.
  • Grain: Film grain through the light: the edges of every shape dissolve into it.
  • Grain size: Fine like a slow film, coarse like a fast one.
  • Streaks: Vertical smears, as light dragged across the film.
  • Dust and bokeh: Motes of dust and out-of-focus discs of the grade in the dark of the wallpaper.
  • Film edge: The wallpaper’s corners fall off as a lens’s do; with Light only, the film’s edge shows too.
  • Backdrop: Under the light: your wallpaper, exposed by it, or the darkroom and the light alone, as the textures it comes from.
  • Expose the wallpaper: How far your wallpaper is printed in the light: faded, sunk into the dark away from it, live ones and the lock included. Glass blurs it as printed.
  • Develop: A new wallpaper rises out of a milky ground, as a Polaroid does.
  • Glass: Glass blurs the wallpaper.
  • Tint: How much material covers the glass.
  • Frost: How blurred the wallpaper is behind the glass, on iRiS and on glass widgets.
  • Niri blur: Blur asks Niri to blur what is behind iRiS.
  • Blur strength
  • Colour behind: Above 1 makes what is blurred more vivid.
  • Grain: A little noise hides banding in soft gradients.
  • Style: Line is an even hairline.
  • Outline colour
  • Edge light: How much light the top edge catches.
  • Edge line: The edge away from the light.
  • Edge width: In screen pixels: 1 is the finest line your screen can draw.
  • Edge colour: Scene takes the wallpaper’s light.
  • Base corners: Corners of panels, buttons and fields that don’t set their own.
  • Corners: Every radius in the family; nested corners keep stepping down.
  • One shape for all: The Island, the Dock and the bubbles share the bubbles’ shape.
  • All shapes
  • Island shape
  • Dock shape
  • Fusion: How deeply shapes melt where they meet.
  • Spacing: Padding, gaps and control sizes.
  • Icon pack: How iRiS draws its icons.
  • Shape: The corners of every icon plate.
  • Colour: Auto gives each area its colour; a line look (Nothing) draws them in ink.
  • Glyphs: The set every glyph is drawn from.
  • Fill: Auto fills them, as the widgets do; a line look outlines them.
  • Weight: How heavy every glyph’s line is.
  • Plate: The plate behind icons.
  • Close the shell around the screen: A black band around the screen with rounded inner corners.
  • Frame width
  • Screen corners: How round the frame turns inward at the corners of the screen.
  • Rail: The frame grows wide on one side and holds your Dock’s apps, like a browser’s sidebar.
  • Rail width: How wide the rail stands inside the frame; its icons grow with it.
  • Rail apps: Top lines them up under the launcher like a browser’s tabs; Centre holds them in the middle like a Dock.
  • Rail buttons: The + that pins apps and the gear that opens Settings.
  • Frame light: Holo lights the frame like the back of a CD: a spectral rim with a halo over the screen, on any material.
  • Holo light: How brightly the spectral rim burns.
  • Holo halo: How far the light spills over the screen; 0 keeps it on the frame.
  • Look: The dialect iRiS speaks: how controls are made, what marks the chosen thing, the voice of labels. Each place below can wear its own.
  • Chosen: What marks the chosen segment, the lit tile, the current row.
  • Figures: How large numbers read: the dot matrix of Nothing OS, or Archivo’s wide figures.
  • Keys light in: A key that is on, a chosen key, the one act.
  • Levels run in: Faders and meters.
  • Key depth: How far keys stand on their edge and sink when pressed.
  • Printed labels: Lowercase Geist Mono on keys and titles, as printed on a panel.
  • Gel colour: What fills a gel.
  • Gloss: The light cap over a gel: a candy at 0, a mirror at the top.
  • Round type: Titles and figures in Rubik.
  • Island
  • Dock
  • Control Center
  • Settings
  • Spotlight
  • Orbit
  • Lock screen
  • Desktop widgets
  • Notifications
  • Volume and brightness
  • Signal: The one colour iRiS uses: something live, something that needs you, an action you can’t undo.
  • System accent: What your apps wear, and what iRiS marks as chosen under the Apple look.
  • Accent hue
  • Highlight: The glanced detail: clock separator, day number, timers.
  • Highlight hue
  • Unread counts: The family’s red, your accent, the highlight, or a quiet neutral.
  • Light: What lights an open card: its own colour or the wallpaper’s.
  • Reach: How far the light goes into a body: just its head, or deeper.
  • Glow: Floating surfaces cast an accent halo instead of a dark shadow.
  • Wallpaper tint: How much wallpaper colour the black carries.
  • Size: Text across iRiS, on top of the system scale.
  • Weight: Every weight in iRiS one step lighter or firmer.
  • Contrast: Secondary and quiet text.
  • Pairing: Sets the three faces below together.
  • Text: Labels, rows and everything you read.
  • Titles: Page titles and card heads.
  • Figures: Clocks, timers and levels.
  • Figure weight
  • Corners: Auto keeps the family’s shape for Settings.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Size: Compact rows fit more in less; Regular keeps them roomy.
  • Corners: Auto keeps the family’s shape for menus.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Cards: Glass or solid for this surface alone.
  • Control Center
  • Side panels
  • Spotlight
  • Orbit
  • Settings
  • Menus
  • Wallpaper gallery
  • Volume and song pill

Shuffle, live wallpapers, the gallery and the overview.

  • Wallpaper behind the overview: Shown around workspaces when Niri’s overview is open.
  • Same wallpaper as the desktop: Off keeps the overview’s own wallpaper; choose it in the gallery with Overview as the target.
  • Only the backdrop on the desktop: Hides the desktop wallpaper: the desktop shows the backdrop with its blur and dim, and glass follows it.
  • Animate in the overview: A live wallpaper moves behind the workspaces, only while the overview is open.
  • Blur
  • Dim
  • Vignette
  • Shuffle wallpapers: A new wallpaper from your folder every few minutes.
  • Every
  • Colours follow: Each new wallpaper recolours the shell and your apps. Off keeps the current colours.
  • From the folder: Where shuffle picks from.
  • Animate the change: The next wallpaper arrives with a movement instead of a cut.
  • Style
  • From
  • Duration
  • Frames per second: How smoothly the movement is drawn.
  • Dissolve step: Higher finishes Simple sooner, in coarser steps.
  • Sweep step: Higher moves wipes, waves and circles in coarser steps.
  • Wallpapers folder: Where the gallery and shuffle look first.
  • A wallpaper per screen: Each screen keeps its own; the gallery asks which screen it is for.
  • Small wallpaper notice: A notification when a wallpaper is smaller than your screen, with a link to upscale it.
  • Renderer: Interactive web plays a page or WebGL scene as the wallpaper.
  • Web page: A local HTML file or a web address.
  • Takes clicks and keys: Games and interactive pages get the pointer; the bar and dock stay above.
  • Picker: Which picker opens for wallpapers.
  • Preview on the desktop: The highlighted wallpaper shows behind the gallery; closing without applying restores yours.
  • Play previews: Live wallpapers play a muted preview while chosen or hovered in the gallery.
  • Library order: How your folders line up in the gallery.
  • Online order: What the online gallery shows first. Trending, Most viewed and Most liked are Wallhaven’s.
  • Shape: What the web is asked for.
  • Top of the: How far back Top looks on Wallhaven, Konachan and yande.re.
  • Online sources: Where the gallery looks beyond your folders, in the order you turn them on. Konachan and yande.re lean to fan service even when rated safe.
  • Suggestive art: Off keeps swimsuits, lingerie and fan service out of online results.
  • Live wallpaper downloads: Which file a live wallpaper downloads.
  • Corners: Auto keeps the family’s shape for the gallery.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Layout: How the picker lays out what you browse.
  • Animate on the desktop: Video and GIF wallpapers move.
  • Pause: A hidden wallpaper stops decoding and keeps its frame.
  • Pause on battery
  • Blur the wallpaper: While windows are open on the workspace; it comes back sharp when they leave.
  • Blur
  • Blur live wallpapers too: Video and GIF wallpapers cost more to blur.
  • Dim with windows open
  • Always dim
  • Scaling: Fill crops, Fit shows bars, Span lays one picture across every screen.
  • Parallax: The wallpaper drifts a little as you move between workspaces and columns.
  • Direction
  • Depth

How every shape grows, moves and settles.

  • Reduce motion: Surfaces appear in place.
  • Movement: How every shape iRiS grows moves.
  • Duration: How long a shape takes to grow out of what opened it.
  • Bounce: How far arrivals and moves pass their place before settling, as a share of the style’s own. 0 never bounces; leaving never does.
  • Curve: The path a Direct shape follows as it opens or adjusts.
  • Shape: Drag the two handles.
  • Open and close: How long a shape takes to grow out of what opened it and fold back.
  • Adjusting: How long an open shape takes to change size, like switching pages.
  • Content arrives: Lower shows what is inside while the shape is still growing; higher waits until it has formed.
  • Island: Speed of this surface’s morph.
  • Cards
  • Control Center
  • Side panels
  • Spotlight
  • Orbit
  • Settings
  • Menus
  • Wallpaper gallery
  • Volume and song pill
  • Press depth: How far buttons, bubbles and the Island dip under a press.
  • Island: A surface can move in a style of its own.
  • Cards
  • Control Center
  • Side panels
  • Spotlight
  • Orbit
  • Settings
  • Menus
  • Wallpaper gallery
  • Volume and song pill

Composition, size and how the Island responds.

  • Composition: How the Island holds media and controls.
  • Island design: How the resting Island shows the time.
  • Island layout: Where the Island sits on its edge.
  • Automatically hide: The Island tucks into its edge and comes back when you rest the pointer there.
  • Stay visible on empty workspaces: When auto-hide is on, keep the Island visible on workspaces with no windows.
  • Reserve space for windows: Bubbles on the same edge reserve their own room.
  • Screen recording: How long it has run, with a red dot.
  • Timers: A timer, a stopwatch or a focus session, with its ring.
  • Downloads and tasks: A job’s progress as a ring.
  • Camera: A green camera tile with the app while the camera is on. The privacy dot shows either way.
  • Calls: While an app listens through the microphone: a green handset and how long it has run. The privacy dot shows either way.
  • Music: The song takes the Island while it plays, or the bubble beside it.
  • Order: When several run at once, the first takes the Island and the next waits in the bubble beside it.
  • Microphone glow: The screen’s edges glow for a moment when an app starts listening.
  • System events: The Island says by itself what just happened, for a moment: a connection, a timer, a screenshot, Do Not Disturb.
  • Size: How a notice shows in the Island.
  • Stays for: How long a notice holds the Island.
  • See one: The Island shows a notice in the size and for the time chosen here.
  • Unlocked: A face drawn in green as the screen unlocks.
  • Silent: The sound muted from anywhere.
  • Do not disturb: Turned on or off.
  • Low battery: When it runs low and nothing charges it.
  • Screenshots: The picture itself; a tap opens it.
  • Recordings: A recording saved, with its length.
  • Upcoming events: A calendar event about to start, with a ring closing on it.
  • First said: How long before an event starts the Island first says it.
  • Rain and snow: Rain or snow on its way in the next hours.
  • Timers: A timer that ends, and each focus or break.
  • Finished jobs: Downloads, copies and updates that end or fail.
  • Shelf: Files and text kept on the Shelf.
  • Game mode: Turned on or off.
  • Niri config: An error in Niri’s config, and when it is fixed.
  • Loud jumps held back: When a sudden jump in volume is stopped.
  • Caps Lock badge: A small pill drops out of the Island when Caps Lock turns on or off.
  • Connection notices: A moment in the Island when something is plugged in, connected, unplugged or lost.
  • Network: Wi-Fi or a cable connected and dropped.
  • Internet: Lost and back online.
  • Bluetooth devices: Headphones, keyboards, controllers.
  • USB devices: Mice, keyboards, controllers, cameras and phones, by name.
  • Charger: Plugged in and on battery.
  • Sound output: Headphones or speakers take over the sound.
  • Displays: A monitor plugged in or removed.
  • Drives and memory cards: Pendrives, external disks and SD cards, with their name and size.
  • Expand on hover: The pointer has to rest on the Island; passing over it does nothing. A full-width Island always opens on a click instead.
  • Hover delay
  • Scroll on the Island: On the resting Island: Shift swaps volume and brightness; Ctrl adjusts the microphone.
  • Scroll on bubbles: Also adjust over the media, controls and tray bubbles.
  • Trailing bubble: The bubble beside a Cluster Island.
  • Bubbles in the Island: Small faces the Island carries, in the order you switch them on. One picked here leaves the frame.
  • Where they sit: Which end of the Island carries them.
  • Start: What rests at the start of the full-width Island, in the order you switch it on. The Island itself is the live part: the time, or whatever is happening.
  • Centre: Kept in the middle of the edge while there is room.
  • End: What rests at the far end.
  • Sunlight: By day, the Island’s foot glows where the sun stands.
  • Looks ahead: How far ahead it looks for the next event.
  • Lit tile: Which half wears the accent.
  • The day: The day and its date beside the tiles.
  • Marks: The ticks round the dial.
  • Beside the dial: What sits next to the watch.
  • Next event: What is next on your calendar, within three hours.
  • Weather: The temperature and the sky.
  • Sunrise and sunset: When the sun rises or sets next. The date always stays.
  • Temperature: The temperature in the window’s corner.
  • Beside the time: The place and the sky, or the day and the date.
  • Outer ring: The red one, round the outside.
  • Middle ring: The green one. On a desktop the battery counts the week.
  • Inner ring: The blue one, in the middle.
  • Colours: The light round the Island.
  • Turns under the pointer: The colours go once round while the pointer is over the Island.
  • Counts: What the comet’s head marks, read clockwise from the top: a lap is an hour, a day or a full battery.
  • Trail: A tail fading behind the head, or the whole way gone lit from the top.
  • Laps under the pointer: The comet runs once round while the pointer is over the Island.
  • Light: What the light under the Island tells: the battery climbs the sides as it charges.
  • Foot: What the lamp along the foot counts: the battery’s charge, or the hour gone.
  • Notifications lamp: The left side lights a third for each notification waiting, up to three.
  • Event lamp: The right side fills over the last hour before an event and stays lit while it runs.
  • Charge in figures: While charging, the percentage beside the time.
  • Water: What the water stands at: the battery’s charge, the hour gone or the day gone.
  • Light at the foot: A little of the light pooled inside the Island, under the time.
  • Capsule: What the capsule at the end carries. Auto takes the battery, else a headset’s charge, else the weather, else the day.
  • Connection: A cable, Wi-Fi’s bars, or none.
  • Sound off: A red mark while the sound is muted.
  • Hours: How many hours the strip shows, now included. A narrow Island shows fewer.
  • Hour names: Each hour’s name over its sky.
  • Sky in colour: The sun in yellow, rain in blue. Off, every sky is grey.
  • City: Whose time sits beside yours.
  • Second city: Another city after the first.
  • Time apart: How many hours ahead or behind each city is. Two cities on a slim Island leave it out.
  • Watch: A small watch for each city, lit by day and dim by night.
  • Island rise: How far the Island rises out of the shelf’s middle; None keeps one straight edge.
  • Screen edge
  • Size: The Island’s height, clock size and breathing room, set together.
  • Height: The resting Island, and how deep its notch melts into the edge.
  • Gap from the edge
  • Menu bar strip: Transparent leaves your items on the wallpaper, like macOS; Band lays a bar under them.
  • Notch: The Island melts into the screen edge, like the notch it grows from.
  • Notch curve: How wide the shoulders are where the Island turns into its edge.
  • Open corners: Auto follows the Island’s shape; a size here overrides it.
  • Clock: What the resting Island shows beside the time.
  • Utility island: Emerges beside the Island; the tray hides when no apps are present.
  • Clock size: The time and date on the resting Island.
  • Clock accent: The colour of the time’s separator and the day number on the resting Island.
  • Breathing room: Space around what the resting Island shows.
  • Bubble gap: How far the bubbles beside the Island rest from it.
  • Bubble size: The bubbles beside the Island, as a share of its height.
  • Header: What sits behind the time when the Island shows your desktop.
  • Header fade: How far the wallpaper melts into the Island under the time.
  • Header top: How the wallpaper melts into the Island at the top, under its buttons.
  • Header veil: How much the wallpaper is dimmed behind the time.
  • Header blur: Softens the wallpaper behind the time.
  • Blocks: What sits under the time, in the order you switch them on. You can also arrange them on the Island itself: open its desktop page and tap the pencil.
  • Your modules: Modules written with the iRiS SDK sit in the page’s Modules block.
  • Block style: How the Island page’s blocks sit.
  • Page width: How wide the open Island is.
  • Navigation: What the open Island’s navigation row offers, in the order you switch them on. Pages come first; scroll over the row, or swipe sideways anywhere on the open Island, to move between them.
  • Page buttons: What holds the navigation row.
  • Shelf: A page on the open Island with what you copied, the screenshots you took and the files you dropped on it.
  • Items kept: How many it keeps besides the ones you pin.
  • Copied pictures: Pictures you copy go on the shelf too.
  • Clear on logout: What isn’t pinned leaves when you log in again.
  • Blocks: What the player page shows, in the order you switch them on.

Visibility, material and app icons.

  • Show dock
  • Automatically hide: Rest the pointer at the screen edge to reveal it.
  • Reserve space for windows: Keep tiled windows clear of the visible Dock.
  • Stay visible on empty workspaces
  • Notification badges
  • Icon size
  • Magnify on hover
  • Magnification: How large the icon under the pointer grows; its neighbours follow.
  • Applications button: Opens Spotlight from the start of the Dock.
  • Pinned apps: Drag one to move it in the Dock.
  • Open apps: Where open apps sit in the dock.
  • Drag to reorder: Slide an icon along the Dock to move it.
  • Screen edge: Auto keeps the Dock on the edge opposite the Island.
  • Dock notch: The Dock melts into its screen edge like the Island’s notch.
  • Material: What this surface is made of.

Pieces you carry and the cards they grow.

  • Bubble design: How each bubble beside the Island is drawn.
  • Tapping a bubble: What a tap on a bubble does.
  • Snap to corners and edges: Dropped near a ring, a bubble joins that corner or edge in the spot you let it go; off, it stays where you let go.
  • Reserve space for windows: Windows keep clear of the bubbles resting on an edge.
  • Group into a bar: Bubbles resting in the same place share one plate and read as a small bar; off, each one floats as its own disc.
  • Keep them on the frame: Bubbles in a corner or on an edge sit on the shell’s own edge, where they read as a swelling of it, instead of floating over your windows.
  • Meet the edge: Notch: they melt into the edge with the Island’s curved shoulders.
  • Grow from the corner: Bubbles in a corner run out of the frame’s curve as one contour, however far along the edge they reach.
  • Shoulders: How deep the curve is where a bubble melts into the edge.
  • Space from the screen edges: How far floating bubbles rest from the edges when they are not on the frame.
  • Bubble shows: Apps turns the bubble into the tray itself: every app is a disc you can click, right-click or scroll.
  • App names
  • Hide passive apps
  • Columns
  • Bubble size: Bubbles off the Island, as a share of the Island’s height.
  • Join to opener: When settled, let a card or Control Center become one silhouette with the bubble or Island that opened it.
  • Design: A whole look for every card at once.
  • Room around the content: Auto follows the design.
  • Handle: A small bar on the edge facing its bubble or the Island.
  • Corners: Auto keeps the family’s shape for cards.
  • Width: Auto keeps the family’s width.
  • Stand off its piece: How far a card rests from the bubble or Island that opened it.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Opens: Where a card or the Control Center grows from a bubble: away from the edge it sits on, or along it.
  • Air: The space between what opened and the bar or bubble it came from.
  • Header: The glyph, name and figure at the top of the sound and microphone cards.
  • Devices: Pick the output or input right inside the card.
  • App volumes: Each app’s level under the sound card.

Widgets and the desktop menu.

  • Desktop widgets: Turning this off also unloads their data providers.
  • On the desktop: Tap a widget to add it to this screen or take it away.
  • Arrange the desktop: Move, size and dress every widget on the desktop itself; the shelf has these same options.
  • Desktops: Ready-made desktops (Glance, Dashboard, Focus, Listening, Bare) and the ones you saved: wear one, Undo takes it back.
  • Design: One look on every widget.
  • Widgets with a look of their own: Some widgets were given a different design in their Look controls.
  • Undo the last design change: Brings back the design and each widget’s own look from before you started changing it.
  • Widget corners: Individual widget overrides take priority.
  • Accents: The three colours every widget draws its rings, bars and figures with.
  • Accent strength: Low keeps soft pastels; high makes accents saturated and bright.
  • Material: What sits behind every widget.
  • Shrink the desktop while editing: Off, widgets are arranged on the full desktop, in place.
  • Lume on every widget: Every widget reads as if the wallpaper under it were bright and busy: a deeper veil on glass and a stronger text shadow on widgets without a background.
  • On bright wallpapers: Where the wallpaper under a widget is light, it turns to frost with dark ink and deeper accents.
  • Titles and figures
  • Surface opacity: How much material a widget carries.
  • Outline: The line around each widget.
  • Widgets with their own material: They chose a material or surface opacity in their Look controls, so the rows above don’t reach them.
  • Wallpaper at the top: The right-click menu opens on your wallpaper: tap it for the gallery, or the round button for the next one.
  • Actions: What the right-click menu offers, in the order you switch them on. They group themselves: the desktop, tools, then the shell.

Gaps, borders, corners and how Niri moves them.

  • Gaps: Space around and between windows.
  • Centre the focused column
  • Centre a column that is alone
  • New columns
  • Empty workspace above the first
  • Border: A solid line around every window, drawn by Niri.
  • Width
  • Focused
  • Others
  • Focus ring: A ring outside the focused window only.
  • Ring width
  • Ring colour
  • Window corners: Rounds every window’s corners.
  • Clip content to the corners
  • Shadows
  • Softness
  • Spread
  • Window in focus: Blur only shows through a window that is not fully opaque.
  • Windows out of focus: How opaque the windows you are not using stay.
  • Blur behind apps: Niri blurs what is behind every window that lets it through.
  • Blur shows: What the glass blurs.
  • Keep borders out of the glass: Stops the border and focus ring from showing through a see-through window.
  • Niri blur: Off turns blur off everywhere, iRiS included.
  • Blur strength
  • Colour behind: Above 1 makes what is blurred more vivid.
  • Grain: A little noise hides banding in soft gradients.
  • Animate windows: Niri’s own motion: opening, closing, moving and switching.
  • Style: How windows open, close and slide between columns.
  • Speed: Above 1 slows every Niri animation down.
  • Overview size: How big workspaces are in Niri’s overview.
  • Jump back to the previous workspace: Picking the workspace you are on takes you to the one before.
  • Focus, when kept open
  • Today, when kept open
  • Confirm before closing windows: Asks before the close-window shortcut closes an app.

What it carries and how it looks.

  • Network name: What other devices see when the hotspot in the Control Center is on.
  • Password
  • Band: 5 GHz is faster nearby; 2.4 GHz reaches further and works with older devices.
  • VPN button in quick controls: Adds a VPN switch to the Control Center beside Ethernet and Bluetooth.
  • Connection details: The VPN card shows addresses, the tailnet’s devices and live traffic; tap a value to copy it.
  • Control Center
  • Corners: Auto keeps the family’s shape for the panel.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • What it carries: Every control the panel holds.
  • Columns: How many controls fit across.
  • Names under the controls: Off shows a name in the header while you point at it.
  • Control shape: Round draws each switch as a disc with its name under it; Tiles are rounded squares.
  • Accent: What a switch lights up with.
  • Slider fill
  • Connections plate: Up to four round switches, in this order.
  • Levels: Which sliders stand side by side in Levels.
  • Opens as: The Island itself becomes the Control Center, or a panel hangs from it.
  • Width

Search apps, files, the clipboard and more.

  • Spotlight
  • Maximum results
  • Search mode shortcuts: Clipboard, calculator, actions and more under the suggestions.
  • Forgive typos: Ranks apps by how few letters differ, so “firefx” still finds Firefox.
  • Corners: Auto keeps the family’s shape for Spotlight.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Opens as: Floating opens a sheet of its own; Island turns the Island into Spotlight.
  • Width
  • Entries shown: How many recent copies Spotlight lists first; scroll or keep pressing Down to go through the whole history. Type ; to open it.
  • Clipboard: Typed first, searches what you copied.
  • Calculator: Typed first, works out the rest.
  • Actions: Typed first, lists switches, themes and commands.
  • Emoji: Typed first, finds an emoji to copy.
  • Command: Typed first, runs the rest in your terminal.
  • Web: Typed first, searches the web.
  • Apps only: Typed first, leaves out everything but apps.
  • Search the web with: What ? and Search the web use in Spotlight.

Every workspace and window, and the way to any of them.

  • Orbit: Every workspace with its windows where they are, and a search that finds any of them.
  • Opens as: The Island grows into it, or a sheet opens under the Island.
  • Window pictures: What each window looks like, from Niri’s own screenshot of it. Off shows app icons and takes no screenshots.
  • Picture age: How old the picture of the workspace you are on may be before Orbit takes a new one.
  • Corners: Auto keeps the family’s shape for Orbit.
  • Light: Its own colour, the wallpaper’s, or plain black.
  • Width
  • Workspace height: The tallest the workspace you are on gets.
  • Neighbours: How much of the workspaces above and below shows.
  • Wallpaper on the workspaces
  • Window titles: On the window under the cursor, on every window, or never.
  • Workspace names
  • Fade what doesn’t match: How far the windows that don’t match your search fall back.
  • Key hints: A quiet line at the bottom with the keys.
  • Recent windows: The windows you were in before this one.
  • How many
  • Set-aside windows: Windows you minimised, ready to bring back.
  • Window actions: Go, send to another workspace, set aside, float and close, for the window under the cursor.
  • Thumbnail size
  • Close after going: Off keeps Orbit open after you pick a window.
  • Scroll changes workspace
  • Ask Spotlight when nothing matches: ↵ on a search with no window hands it to Spotlight.
  • Bring windows back to: Where a set-aside window returns to: the workspace it left, or the one you are on.
  • Arrow keys: Niri: up and down change workspace, left and right change window.
  • Hot corner: Rest the pointer in a corner of the screen and Orbit opens.
  • Corner: Auto picks a free one: a corner Niri’s overview doesn’t use and where none of your pieces sits. Niri’s own corner is never taken.
  • Corner size
  • Wait before opening: How long the pointer rests in the corner.

Snip, annotate, read Japanese and record.

  • Save screenshots to: Empty uses Pictures/Screenshots.
  • Snap to windows: The selection jumps to the window under the pointer.
  • Annotate in Satty: Edit opens Satty instead of the built-in editor.
  • Circle to search: Google Lens takes a circle drawn around anything instead of a rectangle.
  • Remember the last mode: The next snip opens on the mode you used last.
  • Snap to panels
  • Snap to content: Images and blocks of text inside a window.
  • Aim lines: Guides across the screen while you drag a rectangle.
  • Circle stroke
  • Circle padding
  • File name: Date codes such as %Y, %m and %H fill in when it is saved.
  • Read text in: The language Copy text recognises.
  • Quality: Small files, a balance, sharper, or near lossless and large.
  • Sound
  • Tell me when it is saved
  • Save to: Empty uses your Videos folder.
  • System sound from
  • Microphone
  • A copy for Discord: Each recording also gets a smaller .discord.mp4 beside it, under the size Discord takes.
  • Keep it under
  • Only when it is too big
  • Largest side
  • Copy sound
  • Copy encoding: Slower makes a better copy at the same size.
  • Retry in software: If the encoder fails, recording starts again without the GPU.
  • Sound system
  • File name: Date codes such as %Y, %m and %H fill in when it is saved.
  • Look up Japanese: Text you capture from a manga, a game or a stream shows readings and meanings.
  • Send words to Anki: Adds the word you pick as a card through AnkiConnect.
  • Deck
  • Dictionary: Jitendex, about 37 MB: readings and meanings for what you capture.
  • Translate to
  • AnkiConnect address
  • Note type
  • Front field
  • Back field
  • Kaishi 1.5k: Japanese to English, beginner vocabulary.
  • Manabi 2.7k: Japanese to English, words and sentences.
  • Niponismo: Japanese to Spanish, grammar.

Music in the Island, on the lock screen and on the frame.

  • Music on the edges: Let music animate an Organic Edge wave or swell the iRiS frame itself.
  • Music drives
  • Look: Where the wave sits, what it is made of and how it answers the music, at once.
  • Colours: Adaptive follows the wallpaper and the cover; Theme keeps to your accent.
  • Moves with the music: Off, it drifts on its own whatever plays.
  • In silence
  • Strength: How much of the wave shows over the desktop.
  • Edges: Which sides of the frame move with the music.
  • Strength: How far the frame swells into the screen.
  • Sensitivity: How strongly quiet passages move the frame.
  • Travel speed: How quickly the swell flows along the edge.
  • Appearance: Sculpted is pure shape.
  • Light colour: Pearl follows iRiS ink; the other choices follow your theme and wallpaper.
  • Light: How much of the chosen colour rests on the moving frame.
  • Light width: A hairline for Etched, or a wider falloff for Satin.
  • Media bubble opens: A card that floats out of the bubble, or the Island’s player page.
  • Keep the card open: The card stays beside the Island while a player is active.
  • Listen for up to: How long Name song listens before it gives up.
  • Ask every: How often it checks what it has heard so far.
  • Visualizer: How what plays is drawn on the resting Island, its player page and the Visualizer bubble.
  • Bands: How many parts of the sound it follows.
  • Visualizer colour: The artwork’s own colour, the accent, the highlight or the ink.
  • Round album cover
  • Blurred album background: Tints the expanded Island and media cards with the cover.

Airing, Continue and the anime colour layer.

  • Anime colour layer: Anime accents over your colours.
  • Palette
  • Strength: How far the palette pulls the accents away from your own; 0 keeps them exactly.
  • Recolour the highlight: The highlight takes the anime palette too.
  • Airing bubble: The next episode on the Island; its card lists what’s coming.
  • Episodes in the card: How many upcoming episodes the Airing bubble lists.
  • Audio: Japanese with subtitles, or dubbed where a dub exists.
  • Quality: The stream every episode starts in.
  • Subtitle size: Every episode starts with subtitles this size.
  • Subtitle height: How high subtitles sit; 100 is the bottom edge.
  • Skip intros: Jumps over openings where ani-skip knows them.

Banners, quiet hours and Do Not Disturb.

  • Notification banners
  • Banner duration: How long a notification stays when the app does not choose.
  • Ignore how long apps ask: Every banner uses the duration above, even when the app picks its own.
  • Urgent banners stay: How long a critical notification stays.
  • Longest a banner stays: Even notifications that ask to stay forever leave the screen after this.
  • Width
  • Do Not Disturb: Banners stay away; notifications still collect in Today.
  • Quiet hours: Do Not Disturb turns itself on every day between these times.
  • From
  • Until
  • Play a sound
  • Apps that notify: Every app that sent you something.

Volume, alert sounds and what the OSD shows.

  • Sound plays on: Pick where the sound goes; the volume is the one in use.
  • Microphone: Pick the microphone apps hear; the level is the one in use.
  • Volume per app: Every app making sound now.
  • On-screen feedback: Volume, brightness, song and keyboard changes show on the Island, or in a small pill when it is hidden.
  • Volume, brightness and mic: When the Island shows a change of volume, brightness or mic.
  • Song changes: When the Island shows the song.
  • Keyboard layout and locks
  • Level style: How a level shows in its pill.
  • Show the percentage
  • Pill corners: Auto keeps it a capsule.
  • Pill light: Own lights volume indigo, the mic orange and brightness in the highlight.
  • OSD width
  • OSD position: Where the level pill shows when the Island is not there to answer, like over a fullscreen game.
  • Distance from the edge
  • Time on screen: Songs and warnings stay a little longer so they can be read.
  • Ear protection: Holds back sudden jumps and keeps the volume under the limit.
  • Largest jump: The most one change can raise the volume.
  • Volume limit: Above 100 % amplifies the sound and can distort it; 153 % is as far as the system mixer goes.
  • Alert volume: Notifications, timers and battery warnings.
  • Timers
  • Focus sessions

Resolution, scale, night light and bright flashes.

  • Island on: None chosen shows it on every screen.
  • Widgets on: None chosen shows them on every screen.
  • Main screen: Where the wallpaper gallery and other one-screen panels open.
  • On a schedule: Warmer colours in the evening, back to normal in the morning.
  • From
  • Until
  • Night Light now
  • Warmth: Lower is warmer.
  • Soften bright flashes: Dims the screen when a mostly white window suddenly fills it.
  • Screen

  • Beside the other screen: Which side the pointer crosses to reach it.

  • Resolution: Applies now; keep it or it goes back in 15 seconds.

  • Refresh rate

  • Scale

  • Rotation

  • Variable refresh

  • Night Light

Layouts, repeat, pointer speed and cursor.

  • Layout: XKB layouts, comma separated: us,es
  • Variant
  • Options: Such as caps:escape or grp:alt_shift_toggle.
  • Layout follows
  • Repeat after
  • Repeat speed
  • Num Lock on at login
  • Shortcut key: What Mod means in your shortcuts.
  • Speed
  • Acceleration
  • Natural scrolling
  • Left-handed
  • Middle click with both buttons
  • Tap to click
  • Natural scrolling
  • Speed
  • Ignore while typing
  • Right click
  • Off while a mouse is plugged in
  • Cursor
  • Cursor size
  • Hide while typing
  • Focus follows the pointer: The window under the pointer takes the keyboard.
  • Pointer jumps to the focused window

Warnings, suspend and charge limit.

  • Charged notice: Says when the battery reaches this level, so you can unplug.
  • Low battery
  • Critical battery
  • Warning sounds
  • Suspend when almost empty
  • At
  • Limit charging: Stops charging early so the battery ages slower.
  • Stop at

What iRiS steps back from while you play.

  • Notification banners: Over a fullscreen video or game.
  • Volume and song pill: Quiet keeps volume, brightness and mic and drops songs and keyboard; Hidden shows nothing.
  • Turn on for fullscreen apps: Game mode starts by itself while a window is fullscreen and ends when it leaves.

  • Stop shell animations: iRiS shapes appear in place while you play.

  • Stop glass and blur

  • Stop Niri animations

  • Hold notifications: Banners wait until you are done; they still collect in Today.

  • Stop audio visualizers

  • Close the Discord overlay

  • Hide reload notices: The small notice when your config reloads stays away while you play.

  • Game mode

What it shows, when it locks and how it reads.

  • Behind everything: The desktop wallpaper, a picture of its own, or nothing but the material.
  • Picture: Full path to the image or video the lock screen uses.
  • Blur: 0 leaves the picture sharp.
  • Colour left in the blur: How much of the picture’s colour survives.
  • Dim
  • Play live wallpapers: Off shows the first frame, which costs nothing while the screen is locked.
  • Vignette: Darkens the corners so the middle carries the eye.
  • Slow drift: The picture creeps and breathes instead of standing still.
  • One pass takes
  • Fit: Cover fills the screen and crops; contain shows the whole picture.
  • Legibility wash: What keeps white text readable over a bright picture.
  • Wash strength
  • Plates: What the player, the field and the chips sit on.
  • Text size: Everything on the lock screen, together.
  • Clock size
  • Clock face: The typeface the hour is set in.
  • Clock weight
  • Clock tracking: Space between the digits.
  • Clock format
  • Seconds: Ticks every second while the screen is locked.
  • Date
  • Clock colour
  • Clock
  • Style
  • Show the date
  • Where it sits
  • Size
  • At a glance: Small glass chips under the clock: the weather, what is next and the battery.
  • Weather
  • Next event
  • Battery
  • Where it sits
  • Size
  • Now playing
  • Style
  • Where it sits
  • Size
  • Activity: A recording or a running timer, as a plate.
  • Where it sits
  • Size
  • Avatar
  • Your name
  • Hint under the field: Says what went wrong, or that the reader is waiting for a finger.
  • Field width
  • Where it sits
  • Size
  • Status: Battery, network and keyboard layout, in small type.
  • Battery
  • Network
  • Keyboard layout
  • Where it sits
  • Size
  • Lock when the session starts: Locks right after you sign in, for computers that log in on their own.
  • Lock with Hyprlock: Hyprlock and its own look lock the screen instead of iRiS’s lock screen.
  • Unlock the keyring: Your password also opens the login keyring, so apps stop asking for it.
  • Turn the screen off after
  • Lock after
  • Suspend after
  • Lock before sleeping
  • Shorter times on battery
  • On battery, screen off after
  • On battery, lock after
  • On battery, suspend after

Where you sign in after starting the computer.

  • Login screen: Where you sign in after starting the computer.
  • Login style: Cover shows your picture sharp, Frame hangs it in a mat, Lens cuts the time out of it.

Where the Island gets what it shows.

  • Weather: The forecast every weather piece and widget shows.
  • Latitude: With longitude, overrides the place.
  • Longitude
  • Fahrenheit: Degrees and distances in US units instead of Celsius and metric.
  • Show my city: Off, no surface prints where you are: the Island, the lock screen, sidebars, widgets. For streams and screen sharing.
  • Place: The city the forecast is for. Leave it empty and iRiS works it out from your connection, which is usually close but not always right.
  • Use GPS when there is one: Asks geoclue instead of guessing from your connection.
  • Check every
  • Browser identity: The user agent sent to wallpaper, news and image sites that refuse unknown clients.
  • Bring in other calendars: Google and iCal feeds show up beside your own events, in the calendar bubble and in Today.
  • Calendars: What each feed brings in the next two weeks.
  • Refresh every
  • Look for updates every: How often the Updates bubble counts what is waiting.
  • Update command: What the Updates bubble runs in your terminal.
  • Watch for new iNiR versions: A bubble shows up on its own when there is a new iNiR upstream, and goes away once you update.
  • Where it shows up: The bubble’s place while an update waits: a spot on the frame, or the Island.
  • Check every
  • Say it again after: If you leave an update sitting, iNiR brings it back this often, also after Not now.
  • Update in a terminal: Opens a terminal for the update, so you can watch it run.
  • Read every: How often CPU, memory, disk and temperatures refresh wherever iRiS shows them.
  • Read the GPU: Adds the graphics card to what Vitals shows.