Every iRiS setting
Every option in iRiS Settings, page by page, read from the family’s code each time this site is built. In iRiS Settings, Ctrl+F finds any of them and takes you there.
What you change every day.
Language & time
Section titled “Language & time”- Clock: The Island, the lock screen and every clock in iRiS.
- Exact seconds: Clocks that show seconds tick on the second.
- Language: Every label in the shell.
Apps & login
Section titled “Apps & login”- Starts with you: Apps and commands your compositor opens when you sign in.
- Startup file: The compositor’s file these lines live in, for the ones written by hand.
- Terminal: Where Spotlight’s commands, package installs and anime playback open.
Settings window
Section titled “Settings window”- Prism: The Settings iRiS opens by default: every page in one panel, what it holds over a beam of light.
- Opens as: Over the desktop previews every change on the screen behind it.
- Layout: How Settings lays out its areas.
- Original design: The Settings of v2.33 over every page and option of today: plated marks, an area’s groups in one list, a sidebar without captions.
- Family: The whole shell’s look.
- Low power: Turns glass, blur and heavy wallpaper effects off everywhere.
- Switch shortcut goes through: The families the switch keybind steps through, in the order you turn them on.
- Animated switch: A short transition while the families swap, instead of a cut.
Presets, colour, material, shape and type.
Design
Section titled “Design”- Design: What iRiS is made of: its shapes, type, controls and motion.
Presets
Section titled “Presets”- Pick a look: One tap sets the whole look; Ctrl+Z takes it back. The tiles below fine-tune it.
- Take only their colours: Themes change your colours only, not shapes, layout or motion.
Customize
Section titled “Customize”- Customize opens: On the shell edits in place; Studio is a side panel with search.
Previews
Section titled “Previews”- Animated previews: Live scenes in Settings and Customize.
App colours
Section titled “App colours”- The shell’s accent: Apps and terminals wear the accent you chose instead of one from the wallpaper.
- The shell’s material: Apps and terminals sit on the same paper as the shell.
- The shell’s font: Apps read in the font the shell shows.
- Icons: The icon set apps and the tray draw.
- GTK and KDE apps: They wear the shell’s colours, made again for each wallpaper.
- Qt apps
- Terminals
- Terminals always dark: Terminals keep a dark palette in Ink and Light mode too.
- Which ones: Terminals and tools that take the colours.
- Terminal colour: How saturated the sixteen colours are.
- Terminal brightness
- Lean toward the accent: 0 keeps each colour’s own hue; 100 pulls them all toward your accent.
- Hues that lean: How far from the accent a colour can be and still lean toward it.
- Terminal background: Lower is darker; 50 matches the shell’s surfaces.
- Brighter terminal text
- Discord (Vesktop)
- Chrome and Chromium
- Firefox: Follows the wallpaper from its next launch; LibreWolf, Floorp, Waterfox and Zen too.
- VS Code
- Zed
- Spotify (Spicetify)
- Spotify theme
- YouTube Music (Pear Desktop)
- LiMusic: Follows the wallpaper, from the next time LiMusic opens.
- Claude Code: Adds iNiR themes to Claude Code’s theme list: two follow the wallpaper, two keep a fixed Monokai palette.
- Steam
- Neovim
- OpenCode
- Cava
- Cava colours from
- Cava gradient: How many colours its bars climb through.
- Cava sensitivity
- Cava bars
- Cava frame rate
- Cava in stereo
Colour theme
Section titled “Colour theme”- Style: iRiS is vivid, Washi is paper and pigment, Material You follows your wallpaper.
- Colour theme: The palette your shell and apps wear.
- Match the shell: The shell takes the theme’s accent, highlight and material too.
- Softer colours: Takes the glare off a theme’s brightest colours.
Day and night
Section titled “Day and night”- A theme for each: One theme by day, another at night, switched on the hour you set.
- Hours
Scheme
Section titled “Scheme”- Scheme: Ink sits between dark and light: paper and ink, easier on the eyes.
- Light or dark from the wallpaper: With Auto, bright wallpapers pick light and dark ones pick dark.
Dark look
Section titled “Dark look”- Paper: Night is your style’s own.
- Warmth: How much washi fibre the night paper carries.
- Tone: Lifts or dims this mode’s material.
- Colour strength: How strong accents and colours read in this mode.
- Widget colour: How colourful desktop widgets look in this mode.
Ink look
Section titled “Ink look”- Paper: Washi grades, from bleached to sumi-dyed.
- Warmth: How much washi fibre the paper carries.
- Ink style: Ink wears washi whatever the style above.
- Tone: Lifts or dims this mode’s material.
- Colour strength: How strong accents and colours read in this mode.
- Widget colour: How colourful desktop widgets look in this mode.
Light look
Section titled “Light look”- Paper: How bright the page is.
- Warmth: How much washi fibre the paper carries.
- Tone: Lifts or dims this mode’s material.
- Colour strength: How strong accents and colours read in this mode.
- Widget colour: How colourful desktop widgets look in this mode.
Material
Section titled “Material”- Material: What every surface is made of.
- Fills: Groups, tracks, hovered and pressed controls.
- Lines: Hairlines and borders.
- Shadows: Under bodies floating over windows.
- Button rows: Puts rows of round buttons on one plate: Veil, Glass or Solid.
Adaptive
Section titled “Adaptive”- Adapt to the wallpaper: iRiS takes its shape from the wallpaper: calm images round, busy ones sharpen. 0 is off.
Texture
Section titled “Texture”- Texture: How surfaces are drawn.
- Light: A hot line on every edge that faces the Island, brightest by it.
- Aurora: Your colours rising off every lit edge onto what is behind, and glowing a little inside it.
- Trails: What a moving body leaves behind it: its lit edge, as a long exposure catches it.
- Aurora colours: Aurora runs your accent into its two neighbours; Your colours takes accent, wallpaper and highlight as they are.
- Grade: The light Afterglow is lit with.
- Atmosphere: How strongly the grade tints the blacks and the light.
- Chrome: The bevel every edge wears: a chrome lip reflecting a lit sky over dark ground.
- Bloom: Light that spills past the edges and glows on the side facing the light.
- Signal: Scanlines and the slight colour fringe of a tube screen.
- Grade the wallpaper: The wallpaper gets the same light, live ones and the lock included, so the whole screen matches.
- Shape: The shape the light takes: a haze from one corner over a band of colour, a prismatic eye over a hot horizon, a burnt corner, grain-gradient orbs, or a beam under a stroke of light.
- Across: Moves the light sideways.
- Up and down: Moves the light up or down.
- Frame: How much light the screen’s edge catches.
- Widgets: How much light the desktop widgets catch.
- Spill: Light that spills past the edges, red reaching furthest, its tail breaking into grain.
- Prism: How far the light splits into its colours.
- Grain: Film grain through the light: the edges of every shape dissolve into it.
- Grain size: Fine like a slow film, coarse like a fast one.
- Streaks: Vertical smears, as light dragged across the film.
- Dust and bokeh: Motes of dust and out-of-focus discs of the grade in the dark of the wallpaper.
- Film edge: The wallpaper’s corners fall off as a lens’s do; with Light only, the film’s edge shows too.
- Backdrop: Under the light: your wallpaper, exposed by it, or the darkroom and the light alone, as the textures it comes from.
- Expose the wallpaper: How far your wallpaper is printed in the light: faded, sunk into the dark away from it, live ones and the lock included. Glass blurs it as printed.
- Develop: A new wallpaper rises out of a milky ground, as a Polaroid does.
- Glass: Glass blurs the wallpaper.
- Tint: How much material covers the glass.
- Frost: How blurred the wallpaper is behind the glass, on iRiS and on glass widgets.
- Niri blur: Blur asks Niri to blur what is behind iRiS.
- Blur strength
- Colour behind: Above 1 makes what is blurred more vivid.
- Grain: A little noise hides banding in soft gradients.
- Style: Line is an even hairline.
- Outline colour
- Edge light: How much light the top edge catches.
- Edge line: The edge away from the light.
- Edge width: In screen pixels: 1 is the finest line your screen can draw.
- Edge colour: Scene takes the wallpaper’s light.
- Base corners: Corners of panels, buttons and fields that don’t set their own.
- Corners: Every radius in the family; nested corners keep stepping down.
- One shape for all: The Island, the Dock and the bubbles share the bubbles’ shape.
- All shapes
- Island shape
- Dock shape
- Fusion: How deeply shapes melt where they meet.
- Spacing: Padding, gaps and control sizes.
- Icon pack: How iRiS draws its icons.
- Shape: The corners of every icon plate.
- Colour: Auto gives each area its colour; a line look (Nothing) draws them in ink.
- Glyphs: The set every glyph is drawn from.
- Fill: Auto fills them, as the widgets do; a line look outlines them.
- Weight: How heavy every glyph’s line is.
- Plate: The plate behind icons.
- Close the shell around the screen: A black band around the screen with rounded inner corners.
- Frame width
- Screen corners: How round the frame turns inward at the corners of the screen.
- Rail: The frame grows wide on one side and holds your Dock’s apps, like a browser’s sidebar.
- Rail width: How wide the rail stands inside the frame; its icons grow with it.
- Rail apps: Top lines them up under the launcher like a browser’s tabs; Centre holds them in the middle like a Dock.
- Rail buttons: The + that pins apps and the gear that opens Settings.
- Frame light: Holo lights the frame like the back of a CD: a spectral rim with a halo over the screen, on any material.
- Holo light: How brightly the spectral rim burns.
- Holo halo: How far the light spills over the screen; 0 keeps it on the frame.
- Look: The dialect iRiS speaks: how controls are made, what marks the chosen thing, the voice of labels. Each place below can wear its own.
- Chosen: What marks the chosen segment, the lit tile, the current row.
- Figures: How large numbers read: the dot matrix of Nothing OS, or Archivo’s wide figures.
- Keys light in: A key that is on, a chosen key, the one act.
- Levels run in: Faders and meters.
- Key depth: How far keys stand on their edge and sink when pressed.
- Printed labels: Lowercase Geist Mono on keys and titles, as printed on a panel.
- Gel colour: What fills a gel.
- Gloss: The light cap over a gel: a candy at 0, a mirror at the top.
- Round type: Titles and figures in Rubik.
- Island
- Dock
- Control Center
- Settings
- Spotlight
- Orbit
- Lock screen
- Desktop widgets
- Notifications
- Volume and brightness
Signal
Section titled “Signal”- Signal: The one colour iRiS uses: something live, something that needs you, an action you can’t undo.
Accent
Section titled “Accent”- System accent: What your apps wear, and what iRiS marks as chosen under the Apple look.
- Accent hue
Highlight
Section titled “Highlight”- Highlight: The glanced detail: clock separator, day number, timers.
- Highlight hue
Badges
Section titled “Badges”- Unread counts: The family’s red, your accent, the highlight, or a quiet neutral.
- Light: What lights an open card: its own colour or the wallpaper’s.
- Reach: How far the light goes into a body: just its head, or deeper.
- Glow: Floating surfaces cast an accent halo instead of a dark shadow.
Wallpaper tint
Section titled “Wallpaper tint”- Wallpaper tint: How much wallpaper colour the black carries.
- Size: Text across iRiS, on top of the system scale.
- Weight: Every weight in iRiS one step lighter or firmer.
- Contrast: Secondary and quiet text.
- Pairing: Sets the three faces below together.
- Text: Labels, rows and everything you read.
- Titles: Page titles and card heads.
- Figures: Clocks, timers and levels.
- Figure weight
Settings
Section titled “Settings”- Corners: Auto keeps the family’s shape for Settings.
- Light: Its own colour, the wallpaper’s, or plain black.
- Size: Compact rows fit more in less; Regular keeps them roomy.
- Corners: Auto keeps the family’s shape for menus.
- Light: Its own colour, the wallpaper’s, or plain black.
Material per surface
Section titled “Material per surface”- Cards: Glass or solid for this surface alone.
- Control Center
- Side panels
- Spotlight
- Orbit
- Settings
- Menus
- Wallpaper gallery
- Volume and song pill
Wallpaper
Section titled “Wallpaper”Shuffle, live wallpapers, the gallery and the overview.
Overview backdrop
Section titled “Overview backdrop”- Wallpaper behind the overview: Shown around workspaces when Niri’s overview is open.
- Same wallpaper as the desktop: Off keeps the overview’s own wallpaper; choose it in the gallery with Overview as the target.
- Only the backdrop on the desktop: Hides the desktop wallpaper: the desktop shows the backdrop with its blur and dim, and glass follows it.
- Animate in the overview: A live wallpaper moves behind the workspaces, only while the overview is open.
- Blur
- Dim
- Vignette
Wallpaper shuffle
Section titled “Wallpaper shuffle”- Shuffle wallpapers: A new wallpaper from your folder every few minutes.
- Every
- Colours follow: Each new wallpaper recolours the shell and your apps. Off keeps the current colours.
- From the folder: Where shuffle picks from.
Transition
Section titled “Transition”- Animate the change: The next wallpaper arrives with a movement instead of a cut.
- Style
- From
- Duration
- Frames per second: How smoothly the movement is drawn.
- Dissolve step: Higher finishes Simple sooner, in coarser steps.
- Sweep step: Higher moves wipes, waves and circles in coarser steps.
Library
Section titled “Library”- Wallpapers folder: Where the gallery and shuffle look first.
- A wallpaper per screen: Each screen keeps its own; the gallery asks which screen it is for.
- Small wallpaper notice: A notification when a wallpaper is smaller than your screen, with a link to upscale it.
- Renderer: Interactive web plays a page or WebGL scene as the wallpaper.
- Web page: A local HTML file or a web address.
- Takes clicks and keys: Games and interactive pages get the pointer; the bar and dock stay above.
Wallpaper gallery
Section titled “Wallpaper gallery”- Picker: Which picker opens for wallpapers.
- Preview on the desktop: The highlighted wallpaper shows behind the gallery; closing without applying restores yours.
- Play previews: Live wallpapers play a muted preview while chosen or hovered in the gallery.
- Library order: How your folders line up in the gallery.
- Online order: What the online gallery shows first. Trending, Most viewed and Most liked are Wallhaven’s.
- Shape: What the web is asked for.
- Top of the: How far back Top looks on Wallhaven, Konachan and yande.re.
- Online sources: Where the gallery looks beyond your folders, in the order you turn them on. Konachan and yande.re lean to fan service even when rated safe.
- Suggestive art: Off keeps swimsuits, lingerie and fan service out of online results.
- Live wallpaper downloads: Which file a live wallpaper downloads.
- Corners: Auto keeps the family’s shape for the gallery.
- Light: Its own colour, the wallpaper’s, or plain black.
- Layout: How the picker lays out what you browse.
Live wallpapers
Section titled “Live wallpapers”- Animate on the desktop: Video and GIF wallpapers move.
- Pause: A hidden wallpaper stops decoding and keeps its frame.
- Pause on battery
Behind windows
Section titled “Behind windows”- Blur the wallpaper: While windows are open on the workspace; it comes back sharp when they leave.
- Blur
- Blur live wallpapers too: Video and GIF wallpapers cost more to blur.
- Dim with windows open
- Always dim
Scaling
Section titled “Scaling”- Scaling: Fill crops, Fit shows bars, Span lays one picture across every screen.
Parallax
Section titled “Parallax”- Parallax: The wallpaper drifts a little as you move between workspaces and columns.
- Direction
- Depth
Motion
Section titled “Motion”How every shape grows, moves and settles.
Motion
Section titled “Motion”- Reduce motion: Surfaces appear in place.
- Movement: How every shape iRiS grows moves.
- Duration: How long a shape takes to grow out of what opened it.
- Bounce: How far arrivals and moves pass their place before settling, as a share of the style’s own. 0 never bounces; leaving never does.
- Curve: The path a Direct shape follows as it opens or adjusts.
- Shape: Drag the two handles.
Timing
Section titled “Timing”- Open and close: How long a shape takes to grow out of what opened it and fold back.
- Adjusting: How long an open shape takes to change size, like switching pages.
- Content arrives: Lower shows what is inside while the shape is still growing; higher waits until it has formed.
Per surface
Section titled “Per surface”- Island: Speed of this surface’s morph.
- Cards
- Control Center
- Side panels
- Spotlight
- Orbit
- Settings
- Menus
- Wallpaper gallery
- Volume and song pill
- Press depth: How far buttons, bubbles and the Island dip under a press.
Style per surface
Section titled “Style per surface”- Island: A surface can move in a style of its own.
- Cards
- Control Center
- Side panels
- Spotlight
- Orbit
- Settings
- Menus
- Wallpaper gallery
- Volume and song pill
Island
Section titled “Island”Composition, size and how the Island responds.
Design and modes
Section titled “Design and modes”- Composition: How the Island holds media and controls.
- Island design: How the resting Island shows the time.
- Island layout: Where the Island sits on its edge.
Visibility
Section titled “Visibility”- Automatically hide: The Island tucks into its edge and comes back when you rest the pointer there.
- Stay visible on empty workspaces: When auto-hide is on, keep the Island visible on workspaces with no windows.
- Reserve space for windows: Bubbles on the same edge reserve their own room.
Live activities
Section titled “Live activities”- Screen recording: How long it has run, with a red dot.
- Timers: A timer, a stopwatch or a focus session, with its ring.
- Downloads and tasks: A job’s progress as a ring.
- Camera: A green camera tile with the app while the camera is on. The privacy dot shows either way.
- Calls: While an app listens through the microphone: a green handset and how long it has run. The privacy dot shows either way.
- Music: The song takes the Island while it plays, or the bubble beside it.
- Order: When several run at once, the first takes the Island and the next waits in the bubble beside it.
- Microphone glow: The screen’s edges glow for a moment when an app starts listening.
Notices
Section titled “Notices”- System events: The Island says by itself what just happened, for a moment: a connection, a timer, a screenshot, Do Not Disturb.
- Size: How a notice shows in the Island.
- Stays for: How long a notice holds the Island.
- See one: The Island shows a notice in the size and for the time chosen here.
- Unlocked: A face drawn in green as the screen unlocks.
- Silent: The sound muted from anywhere.
- Do not disturb: Turned on or off.
- Low battery: When it runs low and nothing charges it.
- Screenshots: The picture itself; a tap opens it.
- Recordings: A recording saved, with its length.
- Upcoming events: A calendar event about to start, with a ring closing on it.
- First said: How long before an event starts the Island first says it.
- Rain and snow: Rain or snow on its way in the next hours.
- Timers: A timer that ends, and each focus or break.
- Finished jobs: Downloads, copies and updates that end or fail.
- Shelf: Files and text kept on the Shelf.
- Game mode: Turned on or off.
- Niri config: An error in Niri’s config, and when it is fixed.
- Loud jumps held back: When a sudden jump in volume is stopped.
- Caps Lock badge: A small pill drops out of the Island when Caps Lock turns on or off.
Connections
Section titled “Connections”- Connection notices: A moment in the Island when something is plugged in, connected, unplugged or lost.
- Network: Wi-Fi or a cable connected and dropped.
- Internet: Lost and back online.
- Bluetooth devices: Headphones, keyboards, controllers.
- USB devices: Mice, keyboards, controllers, cameras and phones, by name.
- Charger: Plugged in and on battery.
- Sound output: Headphones or speakers take over the sound.
- Displays: A monitor plugged in or removed.
- Drives and memory cards: Pendrives, external disks and SD cards, with their name and size.
Interaction
Section titled “Interaction”- Expand on hover: The pointer has to rest on the Island; passing over it does nothing. A full-width Island always opens on a click instead.
- Hover delay
- Scroll on the Island: On the resting Island: Shift swaps volume and brightness; Ctrl adjusts the microphone.
- Scroll on bubbles: Also adjust over the media, controls and tray bubbles.
Resting Island
Section titled “Resting Island”- Trailing bubble: The bubble beside a Cluster Island.
- Bubbles in the Island: Small faces the Island carries, in the order you switch them on. One picked here leaves the frame.
- Where they sit: Which end of the Island carries them.
- Start: What rests at the start of the full-width Island, in the order you switch it on. The Island itself is the live part: the time, or whatever is happening.
- Centre: Kept in the middle of the edge while there is room.
- End: What rests at the far end.
- Sunlight: By day, the Island’s foot glows where the sun stands.
- Looks ahead: How far ahead it looks for the next event.
- Lit tile: Which half wears the accent.
- The day: The day and its date beside the tiles.
- Marks: The ticks round the dial.
- Beside the dial: What sits next to the watch.
- Next event: What is next on your calendar, within three hours.
- Weather: The temperature and the sky.
- Sunrise and sunset: When the sun rises or sets next. The date always stays.
- Temperature: The temperature in the window’s corner.
- Beside the time: The place and the sky, or the day and the date.
- Outer ring: The red one, round the outside.
- Middle ring: The green one. On a desktop the battery counts the week.
- Inner ring: The blue one, in the middle.
- Colours: The light round the Island.
- Turns under the pointer: The colours go once round while the pointer is over the Island.
- Counts: What the comet’s head marks, read clockwise from the top: a lap is an hour, a day or a full battery.
- Trail: A tail fading behind the head, or the whole way gone lit from the top.
- Laps under the pointer: The comet runs once round while the pointer is over the Island.
- Light: What the light under the Island tells: the battery climbs the sides as it charges.
- Foot: What the lamp along the foot counts: the battery’s charge, or the hour gone.
- Notifications lamp: The left side lights a third for each notification waiting, up to three.
- Event lamp: The right side fills over the last hour before an event and stays lit while it runs.
- Charge in figures: While charging, the percentage beside the time.
- Water: What the water stands at: the battery’s charge, the hour gone or the day gone.
- Light at the foot: A little of the light pooled inside the Island, under the time.
- Capsule: What the capsule at the end carries. Auto takes the battery, else a headset’s charge, else the weather, else the day.
- Connection: A cable, Wi-Fi’s bars, or none.
- Sound off: A red mark while the sound is muted.
- Hours: How many hours the strip shows, now included. A narrow Island shows fewer.
- Hour names: Each hour’s name over its sky.
- Sky in colour: The sun in yellow, rain in blue. Off, every sky is grey.
- City: Whose time sits beside yours.
- Second city: Another city after the first.
- Time apart: How many hours ahead or behind each city is. Two cities on a slim Island leave it out.
- Watch: A small watch for each city, lit by day and dim by night.
Layout
Section titled “Layout”- Island rise: How far the Island rises out of the shelf’s middle; None keeps one straight edge.
- Screen edge
- Size: The Island’s height, clock size and breathing room, set together.
- Height: The resting Island, and how deep its notch melts into the edge.
- Gap from the edge
- Menu bar strip: Transparent leaves your items on the wallpaper, like macOS; Band lays a bar under them.
- Notch: The Island melts into the screen edge, like the notch it grows from.
- Notch curve: How wide the shoulders are where the Island turns into its edge.
- Open corners: Auto follows the Island’s shape; a size here overrides it.
At rest
Section titled “At rest”- Clock: What the resting Island shows beside the time.
- Utility island: Emerges beside the Island; the tray hides when no apps are present.
- Clock size: The time and date on the resting Island.
- Clock accent: The colour of the time’s separator and the day number on the resting Island.
- Breathing room: Space around what the resting Island shows.
- Bubble gap: How far the bubbles beside the Island rest from it.
- Bubble size: The bubbles beside the Island, as a share of its height.
Desktop page
Section titled “Desktop page”- Header: What sits behind the time when the Island shows your desktop.
- Header fade: How far the wallpaper melts into the Island under the time.
- Header top: How the wallpaper melts into the Island at the top, under its buttons.
- Header veil: How much the wallpaper is dimmed behind the time.
- Header blur: Softens the wallpaper behind the time.
- Blocks: What sits under the time, in the order you switch them on. You can also arrange them on the Island itself: open its desktop page and tap the pencil.
- Your modules: Modules written with the iRiS SDK sit in the page’s Modules block.
- Block style: How the Island page’s blocks sit.
- Page width: How wide the open Island is.
- Navigation: What the open Island’s navigation row offers, in the order you switch them on. Pages come first; scroll over the row, or swipe sideways anywhere on the open Island, to move between them.
- Page buttons: What holds the navigation row.
- Shelf: A page on the open Island with what you copied, the screenshots you took and the files you dropped on it.
- Items kept: How many it keeps besides the ones you pin.
- Copied pictures: Pictures you copy go on the shelf too.
- Clear on logout: What isn’t pinned leaves when you log in again.
Player page
Section titled “Player page”- Blocks: What the player page shows, in the order you switch them on.
Visibility, material and app icons.
Visibility
Section titled “Visibility”- Show dock
- Automatically hide: Rest the pointer at the screen edge to reveal it.
- Reserve space for windows: Keep tiled windows clear of the visible Dock.
- Stay visible on empty workspaces
- Notification badges
- Icon size
- Magnify on hover
- Magnification: How large the icon under the pointer grows; its neighbours follow.
- Applications button: Opens Spotlight from the start of the Dock.
- Pinned apps: Drag one to move it in the Dock.
- Open apps: Where open apps sit in the dock.
- Drag to reorder: Slide an icon along the Dock to move it.
- Screen edge: Auto keeps the Dock on the edge opposite the Island.
- Dock notch: The Dock melts into its screen edge like the Island’s notch.
- Material: What this surface is made of.
Bubbles & Cards
Section titled “Bubbles & Cards”Pieces you carry and the cards they grow.
Behaviour
Section titled “Behaviour”- Bubble design: How each bubble beside the Island is drawn.
- Tapping a bubble: What a tap on a bubble does.
- Snap to corners and edges: Dropped near a ring, a bubble joins that corner or edge in the spot you let it go; off, it stays where you let go.
On the contour
Section titled “On the contour”- Reserve space for windows: Windows keep clear of the bubbles resting on an edge.
- Group into a bar: Bubbles resting in the same place share one plate and read as a small bar; off, each one floats as its own disc.
- Keep them on the frame: Bubbles in a corner or on an edge sit on the shell’s own edge, where they read as a swelling of it, instead of floating over your windows.
- Meet the edge: Notch: they melt into the edge with the Island’s curved shoulders.
- Grow from the corner: Bubbles in a corner run out of the frame’s curve as one contour, however far along the edge they reach.
- Shoulders: How deep the curve is where a bubble melts into the edge.
Floating
Section titled “Floating”- Space from the screen edges: How far floating bubbles rest from the edges when they are not on the frame.
- Bubble shows: Apps turns the bubble into the tray itself: every app is a disc you can click, right-click or scroll.
- App names
- Hide passive apps
- Columns
- Bubble size: Bubbles off the Island, as a share of the Island’s height.
Opening bodies
Section titled “Opening bodies”- Join to opener: When settled, let a card or Control Center become one silhouette with the bubble or Island that opened it.
- Design: A whole look for every card at once.
- Room around the content: Auto follows the design.
- Handle: A small bar on the edge facing its bubble or the Island.
- Corners: Auto keeps the family’s shape for cards.
- Width: Auto keeps the family’s width.
- Stand off its piece: How far a card rests from the bubble or Island that opened it.
- Light: Its own colour, the wallpaper’s, or plain black.
Joining
Section titled “Joining”- Opens: Where a card or the Control Center grows from a bubble: away from the edge it sits on, or along it.
- Air: The space between what opened and the bar or bubble it came from.
Card contents
Section titled “Card contents”- Header: The glyph, name and figure at the top of the sound and microphone cards.
- Devices: Pick the output or input right inside the card.
- App volumes: Each app’s level under the sound card.
Desktop
Section titled “Desktop”Widgets and the desktop menu.
Widgets
Section titled “Widgets”- Desktop widgets: Turning this off also unloads their data providers.
- On the desktop: Tap a widget to add it to this screen or take it away.
- Arrange the desktop: Move, size and dress every widget on the desktop itself; the shelf has these same options.
- Desktops: Ready-made desktops (Glance, Dashboard, Focus, Listening, Bare) and the ones you saved: wear one, Undo takes it back.
- Design: One look on every widget.
- Widgets with a look of their own: Some widgets were given a different design in their Look controls.
- Undo the last design change: Brings back the design and each widget’s own look from before you started changing it.
- Widget corners: Individual widget overrides take priority.
- Accents: The three colours every widget draws its rings, bars and figures with.
- Accent strength: Low keeps soft pastels; high makes accents saturated and bright.
- Material: What sits behind every widget.
- Shrink the desktop while editing: Off, widgets are arranged on the full desktop, in place.
- Lume on every widget: Every widget reads as if the wallpaper under it were bright and busy: a deeper veil on glass and a stronger text shadow on widgets without a background.
- On bright wallpapers: Where the wallpaper under a widget is light, it turns to frost with dark ink and deeper accents.
- Titles and figures
- Surface opacity: How much material a widget carries.
- Outline: The line around each widget.
- Widgets with their own material: They chose a material or surface opacity in their Look controls, so the rows above don’t reach them.
Desktop menu
Section titled “Desktop menu”- Wallpaper at the top: The right-click menu opens on your wallpaper: tap it for the gallery, or the round button for the next one.
- Actions: What the right-click menu offers, in the order you switch them on. They group themselves: the desktop, tools, then the shell.
Windows
Section titled “Windows”Gaps, borders, corners and how Niri moves them.
Layout
Section titled “Layout”- Gaps: Space around and between windows.
- Centre the focused column
- Centre a column that is alone
- New columns
- Empty workspace above the first
Borders
Section titled “Borders”- Border: A solid line around every window, drawn by Niri.
- Width
- Focused
- Others
- Focus ring: A ring outside the focused window only.
- Ring width
- Ring colour
- Window corners: Rounds every window’s corners.
- Clip content to the corners
- Shadows
- Softness
- Spread
Glass behind apps
Section titled “Glass behind apps”- Window in focus: Blur only shows through a window that is not fully opaque.
- Windows out of focus: How opaque the windows you are not using stay.
- Blur behind apps: Niri blurs what is behind every window that lets it through.
- Blur shows: What the glass blurs.
- Keep borders out of the glass: Stops the border and focus ring from showing through a see-through window.
- Niri blur: Off turns blur off everywhere, iRiS included.
- Blur strength
- Colour behind: Above 1 makes what is blurred more vivid.
- Grain: A little noise hides banding in soft gradients.
Movement
Section titled “Movement”- Animate windows: Niri’s own motion: opening, closing, moving and switching.
- Style: How windows open, close and slide between columns.
- Speed: Above 1 slows every Niri animation down.
- Overview size: How big workspaces are in Niri’s overview.
- Jump back to the previous workspace: Picking the workspace you are on takes you to the one before.
Room for iRiS
Section titled “Room for iRiS”- Focus, when kept open
- Today, when kept open
Closing
Section titled “Closing”- Confirm before closing windows: Asks before the close-window shortcut closes an app.
Control Center
Section titled “Control Center”What it carries and how it looks.
Hotspot
Section titled “Hotspot”- Network name: What other devices see when the hotspot in the Control Center is on.
- Password
- Band: 5 GHz is faster nearby; 2.4 GHz reaches further and works with older devices.
- VPN button in quick controls: Adds a VPN switch to the Control Center beside Ethernet and Bluetooth.
- Connection details: The VPN card shows addresses, the tailnet’s devices and live traffic; tap a value to copy it.
Control Center
Section titled “Control Center”- Control Center
- Corners: Auto keeps the family’s shape for the panel.
- Light: Its own colour, the wallpaper’s, or plain black.
- What it carries: Every control the panel holds.
- Columns: How many controls fit across.
- Names under the controls: Off shows a name in the header while you point at it.
- Control shape: Round draws each switch as a disc with its name under it; Tiles are rounded squares.
- Accent: What a switch lights up with.
- Slider fill
- Connections plate: Up to four round switches, in this order.
- Levels: Which sliders stand side by side in Levels.
- Opens as: The Island itself becomes the Control Center, or a panel hangs from it.
- Width
Spotlight
Section titled “Spotlight”Search apps, files, the clipboard and more.
Spotlight
Section titled “Spotlight”- Spotlight
- Maximum results
- Search mode shortcuts: Clipboard, calculator, actions and more under the suggestions.
- Forgive typos: Ranks apps by how few letters differ, so “firefx” still finds Firefox.
- Corners: Auto keeps the family’s shape for Spotlight.
- Light: Its own colour, the wallpaper’s, or plain black.
- Opens as: Floating opens a sheet of its own; Island turns the Island into Spotlight.
- Width
Clipboard
Section titled “Clipboard”- Entries shown: How many recent copies Spotlight lists first; scroll or keep pressing Down to go through the whole history. Type ; to open it.
Prefixes
Section titled “Prefixes”- Clipboard: Typed first, searches what you copied.
- Calculator: Typed first, works out the rest.
- Actions: Typed first, lists switches, themes and commands.
- Emoji: Typed first, finds an emoji to copy.
- Command: Typed first, runs the rest in your terminal.
- Web: Typed first, searches the web.
- Apps only: Typed first, leaves out everything but apps.
Web search
Section titled “Web search”- Search the web with: What ? and Search the web use in Spotlight.
Every workspace and window, and the way to any of them.
- Orbit: Every workspace with its windows where they are, and a search that finds any of them.
- Opens as: The Island grows into it, or a sheet opens under the Island.
- Window pictures: What each window looks like, from Niri’s own screenshot of it. Off shows app icons and takes no screenshots.
- Picture age: How old the picture of the workspace you are on may be before Orbit takes a new one.
- Corners: Auto keeps the family’s shape for Orbit.
- Light: Its own colour, the wallpaper’s, or plain black.
- Width
- Workspace height: The tallest the workspace you are on gets.
- Neighbours: How much of the workspaces above and below shows.
- Wallpaper on the workspaces
- Window titles: On the window under the cursor, on every window, or never.
- Workspace names
- Fade what doesn’t match: How far the windows that don’t match your search fall back.
- Key hints: A quiet line at the bottom with the keys.
- Recent windows: The windows you were in before this one.
- How many
- Set-aside windows: Windows you minimised, ready to bring back.
- Window actions: Go, send to another workspace, set aside, float and close, for the window under the cursor.
- Thumbnail size
Behaviour
Section titled “Behaviour”- Close after going: Off keeps Orbit open after you pick a window.
- Scroll changes workspace
- Ask Spotlight when nothing matches: ↵ on a search with no window hands it to Spotlight.
- Bring windows back to: Where a set-aside window returns to: the workspace it left, or the one you are on.
- Arrow keys: Niri: up and down change workspace, left and right change window.
Hot corner
Section titled “Hot corner”- Hot corner: Rest the pointer in a corner of the screen and Orbit opens.
- Corner: Auto picks a free one: a corner Niri’s overview doesn’t use and where none of your pieces sits. Niri’s own corner is never taken.
- Corner size
- Wait before opening: How long the pointer rests in the corner.
Screenshots & Recording
Section titled “Screenshots & Recording”Snip, annotate, read Japanese and record.
- Save screenshots to: Empty uses Pictures/Screenshots.
- Snap to windows: The selection jumps to the window under the pointer.
- Annotate in Satty: Edit opens Satty instead of the built-in editor.
- Circle to search: Google Lens takes a circle drawn around anything instead of a rectangle.
- Remember the last mode: The next snip opens on the mode you used last.
- Snap to panels
- Snap to content: Images and blocks of text inside a window.
- Aim lines: Guides across the screen while you drag a rectangle.
- Circle stroke
- Circle padding
- File name: Date codes such as %Y, %m and %H fill in when it is saved.
Read text
Section titled “Read text”- Read text in: The language Copy text recognises.
Recording
Section titled “Recording”- Quality: Small files, a balance, sharper, or near lossless and large.
- Sound
- Tell me when it is saved
- Save to: Empty uses your Videos folder.
- System sound from
- Microphone
- A copy for Discord: Each recording also gets a smaller .discord.mp4 beside it, under the size Discord takes.
- Keep it under
- Only when it is too big
- Largest side
- Copy sound
- Copy encoding: Slower makes a better copy at the same size.
- Retry in software: If the encoder fails, recording starts again without the GPU.
- Sound system
- File name: Date codes such as %Y, %m and %H fill in when it is saved.
Japanese lookup
Section titled “Japanese lookup”- Look up Japanese: Text you capture from a manga, a game or a stream shows readings and meanings.
- Send words to Anki: Adds the word you pick as a card through AnkiConnect.
- Deck
- Dictionary: Jitendex, about 37 MB: readings and meanings for what you capture.
- Translate to
- AnkiConnect address
- Note type
- Front field
- Back field
- Kaishi 1.5k: Japanese to English, beginner vocabulary.
- Manabi 2.7k: Japanese to English, words and sentences.
- Niponismo: Japanese to Spanish, grammar.
Now Playing
Section titled “Now Playing”Music in the Island, on the lock screen and on the frame.
Frame music
Section titled “Frame music”- Music on the edges: Let music animate an Organic Edge wave or swell the iRiS frame itself.
- Music drives
Edge wave
Section titled “Edge wave”- Look: Where the wave sits, what it is made of and how it answers the music, at once.
- Colours: Adaptive follows the wallpaper and the cover; Theme keeps to your accent.
- Moves with the music: Off, it drifts on its own whatever plays.
- In silence
- Strength: How much of the wave shows over the desktop.
Frame response
Section titled “Frame response”- Edges: Which sides of the frame move with the music.
- Strength: How far the frame swells into the screen.
- Sensitivity: How strongly quiet passages move the frame.
- Travel speed: How quickly the swell flows along the edge.
Frame finish
Section titled “Frame finish”- Appearance: Sculpted is pure shape.
- Light colour: Pearl follows iRiS ink; the other choices follow your theme and wallpaper.
- Light: How much of the chosen colour rests on the moving frame.
- Light width: A hairline for Etched, or a wider falloff for Satin.
Bubble
Section titled “Bubble”- Media bubble opens: A card that floats out of the bubble, or the Island’s player page.
- Keep the card open: The card stays beside the Island while a player is active.
Name song
Section titled “Name song”- Listen for up to: How long Name song listens before it gives up.
- Ask every: How often it checks what it has heard so far.
Visualizer
Section titled “Visualizer”- Visualizer: How what plays is drawn on the resting Island, its player page and the Visualizer bubble.
- Bands: How many parts of the sound it follows.
- Visualizer colour: The artwork’s own colour, the accent, the highlight or the ink.
Player
Section titled “Player”- Round album cover
- Blurred album background: Tints the expanded Island and media cards with the cover.
Airing, Continue and the anime colour layer.
Colour layer
Section titled “Colour layer”- Anime colour layer: Anime accents over your colours.
- Palette
- Strength: How far the palette pulls the accents away from your own; 0 keeps them exactly.
- Recolour the highlight: The highlight takes the anime palette too.
Airing
Section titled “Airing”- Airing bubble: The next episode on the Island; its card lists what’s coming.
- Episodes in the card: How many upcoming episodes the Airing bubble lists.
Continue
Section titled “Continue”- Audio: Japanese with subtitles, or dubbed where a dub exists.
- Quality: The stream every episode starts in.
- Subtitle size: Every episode starts with subtitles this size.
- Subtitle height: How high subtitles sit; 100 is the bottom edge.
- Skip intros: Jumps over openings where ani-skip knows them.
Notifications
Section titled “Notifications”Banners, quiet hours and Do Not Disturb.
Banners
Section titled “Banners”- Notification banners
- Banner duration: How long a notification stays when the app does not choose.
- Ignore how long apps ask: Every banner uses the duration above, even when the app picks its own.
- Urgent banners stay: How long a critical notification stays.
- Longest a banner stays: Even notifications that ask to stay forever leave the screen after this.
- Width
Do Not Disturb
Section titled “Do Not Disturb”- Do Not Disturb: Banners stay away; notifications still collect in Today.
- Quiet hours: Do Not Disturb turns itself on every day between these times.
- From
- Until
- Play a sound
- Apps that notify: Every app that sent you something.
Sound & Feedback
Section titled “Sound & Feedback”Volume, alert sounds and what the OSD shows.
Output
Section titled “Output”- Sound plays on: Pick where the sound goes; the volume is the one in use.
- Microphone: Pick the microphone apps hear; the level is the one in use.
Apps playing
Section titled “Apps playing”- Volume per app: Every app making sound now.
Feedback
Section titled “Feedback”- On-screen feedback: Volume, brightness, song and keyboard changes show on the Island, or in a small pill when it is hidden.
- Volume, brightness and mic: When the Island shows a change of volume, brightness or mic.
- Song changes: When the Island shows the song.
- Keyboard layout and locks
- Level style: How a level shows in its pill.
- Show the percentage
- Pill corners: Auto keeps it a capsule.
- Pill light: Own lights volume indigo, the mic orange and brightness in the highlight.
- OSD width
- OSD position: Where the level pill shows when the Island is not there to answer, like over a fullscreen game.
- Distance from the edge
- Time on screen: Songs and warnings stay a little longer so they can be read.
Volume
Section titled “Volume”- Ear protection: Holds back sudden jumps and keeps the volume under the limit.
- Largest jump: The most one change can raise the volume.
- Volume limit: Above 100 % amplifies the sound and can distort it; 153 % is as far as the system mixer goes.
Alert sounds
Section titled “Alert sounds”- Alert volume: Notifications, timers and battery warnings.
- Timers
- Focus sessions
Display
Section titled “Display”Resolution, scale, night light and bright flashes.
Screens
Section titled “Screens”- Island on: None chosen shows it on every screen.
- Widgets on: None chosen shows them on every screen.
- Main screen: Where the wallpaper gallery and other one-screen panels open.
Night Light
Section titled “Night Light”- On a schedule: Warmer colours in the evening, back to normal in the morning.
- From
- Until
- Night Light now
- Warmth: Lower is warmer.
Comfort
Section titled “Comfort”- Soften bright flashes: Dims the screen when a mostly white window suddenly fills it.
Screen
Section titled “Screen”-
Screen
-
Beside the other screen: Which side the pointer crosses to reach it.
-
Resolution: Applies now; keep it or it goes back in 15 seconds.
-
Refresh rate
-
Scale
-
Rotation
-
Variable refresh
-
Night Light
Keyboard & Mouse
Section titled “Keyboard & Mouse”Layouts, repeat, pointer speed and cursor.
Keyboard
Section titled “Keyboard”- Layout: XKB layouts, comma separated: us,es
- Variant
- Options: Such as caps:escape or grp:alt_shift_toggle.
- Layout follows
- Repeat after
- Repeat speed
- Num Lock on at login
- Shortcut key: What Mod means in your shortcuts.
- Speed
- Acceleration
- Natural scrolling
- Left-handed
- Middle click with both buttons
Trackpad
Section titled “Trackpad”- Tap to click
- Natural scrolling
- Speed
- Ignore while typing
- Right click
- Off while a mouse is plugged in
Pointer
Section titled “Pointer”- Cursor
- Cursor size
- Hide while typing
- Focus follows the pointer: The window under the pointer takes the keyboard.
- Pointer jumps to the focused window
Battery
Section titled “Battery”Warnings, suspend and charge limit.
Warnings
Section titled “Warnings”- Charged notice: Says when the battery reaches this level, so you can unplug.
- Low battery
- Critical battery
- Warning sounds
Suspend
Section titled “Suspend”- Suspend when almost empty
- At
Charge limit
Section titled “Charge limit”- Limit charging: Stops charging early so the battery ages slower.
- Stop at
Gaming & Fullscreen
Section titled “Gaming & Fullscreen”What iRiS steps back from while you play.
Fullscreen
Section titled “Fullscreen”- Notification banners: Over a fullscreen video or game.
- Volume and song pill: Quiet keeps volume, brightness and mic and drops songs and keyboard; Hidden shows nothing.
Game mode
Section titled “Game mode”-
Turn on for fullscreen apps: Game mode starts by itself while a window is fullscreen and ends when it leaves.
-
Stop shell animations: iRiS shapes appear in place while you play.
-
Stop glass and blur
-
Stop Niri animations
-
Hold notifications: Banners wait until you are done; they still collect in Today.
-
Stop audio visualizers
-
Close the Discord overlay
-
Hide reload notices: The small notice when your config reloads stays away while you play.
-
Game mode
Lock Screen
Section titled “Lock Screen”What it shows, when it locks and how it reads.
- Behind everything: The desktop wallpaper, a picture of its own, or nothing but the material.
- Picture: Full path to the image or video the lock screen uses.
- Blur: 0 leaves the picture sharp.
- Colour left in the blur: How much of the picture’s colour survives.
- Dim
- Play live wallpapers: Off shows the first frame, which costs nothing while the screen is locked.
- Vignette: Darkens the corners so the middle carries the eye.
- Slow drift: The picture creeps and breathes instead of standing still.
- One pass takes
- Fit: Cover fills the screen and crops; contain shows the whole picture.
- Legibility wash: What keeps white text readable over a bright picture.
- Wash strength
- Plates: What the player, the field and the chips sit on.
- Text size: Everything on the lock screen, together.
- Clock size
- Clock face: The typeface the hour is set in.
- Clock weight
- Clock tracking: Space between the digits.
- Clock format
- Seconds: Ticks every second while the screen is locked.
- Date
- Clock colour
- Clock
- Style
- Show the date
- Where it sits
- Size
At a glance
Section titled “At a glance”- At a glance: Small glass chips under the clock: the weather, what is next and the battery.
- Weather
- Next event
- Battery
- Where it sits
- Size
Now playing
Section titled “Now playing”- Now playing
- Style
- Where it sits
- Size
Activity
Section titled “Activity”- Activity: A recording or a running timer, as a plate.
- Where it sits
- Size
Sign in
Section titled “Sign in”- Avatar
- Your name
- Hint under the field: Says what went wrong, or that the reader is waiting for a finger.
- Field width
- Where it sits
- Size
Status
Section titled “Status”- Status: Battery, network and keyboard layout, in small type.
- Battery
- Network
- Keyboard layout
- Where it sits
- Size
Security
Section titled “Security”- Lock when the session starts: Locks right after you sign in, for computers that log in on their own.
- Lock with Hyprlock: Hyprlock and its own look lock the screen instead of iRiS’s lock screen.
- Unlock the keyring: Your password also opens the login keyring, so apps stop asking for it.
When idle
Section titled “When idle”- Turn the screen off after
- Lock after
- Suspend after
- Lock before sleeping
- Shorter times on battery
- On battery, screen off after
- On battery, lock after
- On battery, suspend after
Login Screen
Section titled “Login Screen”Where you sign in after starting the computer.
Login Screen
Section titled “Login Screen”- Login screen: Where you sign in after starting the computer.
- Login style: Cover shows your picture sharp, Frame hangs it in a mat, Lens cuts the time out of it.
Sources
Section titled “Sources”Where the Island gets what it shows.
Weather
Section titled “Weather”- Weather: The forecast every weather piece and widget shows.
- Latitude: With longitude, overrides the place.
- Longitude
- Fahrenheit: Degrees and distances in US units instead of Celsius and metric.
- Show my city: Off, no surface prints where you are: the Island, the lock screen, sidebars, widgets. For streams and screen sharing.
- Place: The city the forecast is for. Leave it empty and iRiS works it out from your connection, which is usually close but not always right.
- Use GPS when there is one: Asks geoclue instead of guessing from your connection.
- Check every
Network
Section titled “Network”- Browser identity: The user agent sent to wallpaper, news and image sites that refuse unknown clients.
Calendar
Section titled “Calendar”- Bring in other calendars: Google and iCal feeds show up beside your own events, in the calendar bubble and in Today.
- Calendars: What each feed brings in the next two weeks.
- Refresh every
Updates
Section titled “Updates”- Look for updates every: How often the Updates bubble counts what is waiting.
- Update command: What the Updates bubble runs in your terminal.
New iNiR
Section titled “New iNiR”- Watch for new iNiR versions: A bubble shows up on its own when there is a new iNiR upstream, and goes away once you update.
- Where it shows up: The bubble’s place while an update waits: a spot on the frame, or the Island.
- Check every
- Say it again after: If you leave an update sitting, iNiR brings it back this often, also after Not now.
- Update in a terminal: Opens a terminal for the update, so you can watch it run.
System readings
Section titled “System readings”- Read every: How often CPU, memory, disk and temperatures refresh wherever iRiS shows them.
- Read the GPU: Adds the graphics card to what Vitals shows.